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TIERS.EXEseven tiers, Monday easiest ▪ pick a day

Monday is the easiest, Sunday the hardest. Mon–Tue: find a value in memory. Wed–Thu: find it, then patch the code that changes it. Fri–Sun: crackme's. New to this? Try the tutorial first.

RELEASE.NFOwhat you're cracking
RELEASE NAME ──▌Farm.Life.Day8.SCAN-ASSEMBDLE
RELEASE DATE ──▌MON 19 OCT 2026 ▪ day #8
TARGET ────────▌FARMLIFE.EXE
TIER ──────────▌1/7 ▪ n00b ▪ memory scan
GOAL ──────────▌Guard every field (needs 99 scarecrows)
TOOLS ─────────▌memory scanner, built in
SCORE ─────────▌practice run, nothing scored
CRACKER ───────▌
NEXT RELEASE ──▌--:--:--
HINTS.EXEeach one friendlier than the last ▪ free here
HINT 1 free
HINT 2 free
HINT 3 free
plays it with you one step at a time ▪ free on practice days
NOTES.EXEwhat the target does and how to work it

Today's target is FARMLIFE.EXE, a little game running right here in your browser. Next to it is a memory scanner, the kind of tool trainer makers use: it searches the game's memory for a number, then lets you change what it finds.

Monday is the easy one, with a small catch: the number is tiny, so a lot of memory holds it by chance. Keep narrowing it down. The game shows three things at once; the goal line tells you which one matters.

Goal: Guard every field (needs 99 scarecrows).

No downloads, no outside tools, nothing leaves your browser except your final score.

STATS.EXEyour record on this device
ARCHIVE.EXEone month at a time ▪ ◂ ▸ step months, open a block, or let Find next walk you to one
scanpatchcrackme✓ cracked✗ failed▶ this page

OCTOBER 2026

MOTUWETHFRSASU123456789101112scan13scan14patch15patch16crack17crack18crack19scan20scan2122232425262728293031
GREETZ.EXErespect where it's due

Greets to every trainer maker who ever froze a health bar, every cracker who signed a release with an NFO, everyone who learned assembly one jump at a time, the keygen musicians, and you for reading this far.

BORED? Waiting for the next puzzle? How about creating some old school chiptunes? Open the chiptune studio ▸

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